Posts Tagged ‘mlforkids-tech’

Using TensorFlow.js for training image classifiers

Sunday, November 15th, 2020

Machine Learning for Kids lets students train their own machine learning models in a simplified child-friendly training tool. A variety of project types are supported (such as classifying text, images, numeric data, sound recordings, etc.). Under the covers, machine learning models they train are created and hosted using IBM Watson cloud services, such as Watson Assistant and Watson Visual Recognition

I’m currently investigating image projects being created and hosted in the browser, without using Watson cloud API calls.

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Explaining ML with neural networks

Tuesday, October 27th, 2020

I’m working on interactive visualisations for Machine Learning for Kids that explain more of the machine learning models that children create.

Machine Learning for Kids is a platform to teach children about artificial intelligence and machine learning, by giving them a simple tool for training machine learning models, and using that to make projects using tools like Scratch. I’ve described before how I’ve seen children learn a lot about machine learning principles by being able to play and experiment with it.

But I still want the site to do more to explain how the tech actually works. I’ve done this before for the decision tree classifiers that students train for numbers projects but with this new feature I’m trying to explain neural networks.

I’ve recorded a video run-through of what I’ve done so far. The screenshots below link to different sections of the video.

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Pretrained models in Machine Learning for Kids

Monday, May 25th, 2020

I’ve started adding pretrained machine learning models to Machine Learning for Kids. In this post, I wanted to describe what I’m doing.


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Using repl.it with Machine Learning for Kids

Sunday, May 10th, 2020

Students can work on machine learning projects in Python entirely in the browser, without any need for setup, installs, or registration.

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Explaining machine learning with decision trees

Sunday, August 18th, 2019

Machine Learning for Kids now includes interactive visualisations that explain how some of the machine learning models that children create work.

The tool lets children learn about artificial intelligence by training machine learning models, and using that to make projects using tools like Scratch. I’ve described how I’ve seen children learn a lot about machine learning principles by being able to play and experiment with it. But I still want the site to do more to explain how the tech actually works, and this new feature is an attempt to do that.

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Using OpenWhisk in Machine Learning for Kids

Sunday, July 28th, 2019

I’ve moved a couple of bits of Machine Learning for Kids into OpenWhisk functions. In this post, I’ll describe what I’m trying to solve by doing this, and what I’ve done.

Background

I’ve talked before how I implemented Machine Learning for Kids, but the short version is that most of it is a Node.js app, hosted in Cloud Foundry so I can easily run multiple instances of it.

The most computationally expensive thing the site has to do is for projects that train a machine learning model to recognize images.

In particular, the expensive bit is when a student clicks on the Train new machine learning model button for a project to train the computer to recognize images.

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The Scratch coordinate system

Tuesday, July 23rd, 2019

In Scratch 3, the stage in the top right where your sprites live is implemented as an HTML canvas. Unfortunately the internal coordinate system used by Scratch logically to maintain state, and the coordinate system used by HTML canvases both work very differently.

For some of the Scratch blocks I’ve written for Machine Learning for Kids, I need to be able to convert between coordinates and sizes between the two different coordinate systems.

For example, my ML blocks can let a student use an image classifier they’ve trained to recognise what is on the background behind a certain Sprite in their project. To do that, the backdrop image block needs to:

  1. get the location of the Sprite (which will be returned using the Scratch coordinate system)
  2. get the image data of what is rendered on the canvas at that location (using HTML canvas APIs – using the HTML coordinate system)

I couldn’t find a way to convert between the two documented anywhere, and it was a tiny bit fiddly, so I’m documenting it here for the next time I need it!

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Curated sample training datasets for Machine Learning for Kids

Wednesday, June 26th, 2019

Machine Learning for Kids now includes support for a curated collection of training data sets, to enable children to create different types of machine learning projects.


Click to enlarge

The tool lets children make things using machine learning. The principle I’ve worked to is that children train their own machine learning models, as doing this is a great way to teach them about how this tech works.

Preparing their own training data is a useful exercise, but it is time-consuming. Project worksheets I’ve written so far have all been written with the assumption that the student will prepare the training data within a single lesson. This has been a limiting factor on the kinds of ML projects I’ve been able to include.

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